# [text] Vincent

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Vincent
1.  for (int i=0; i<tabdejeu.length;i++){
2.             int x=0,y=0;
3.             if (i<=5){
4.                 x=0;
5.                 y=i+5;
6.             }
7.             else if (i<16){
8.                 x=i-5;
9.                 y=10;
10.             }
11.             else if (i<26){
12.                 x=10;
13.                 y=25-i;
14.             }
15.             else if (i<36){
16.                 x=35-i;
17.                 y=0;
18.             }
19.             else if (i<40){
20.                 x=0;
21.                 y=i-35;
22.             }
23.             else if (i==40){
24.                 x=1;
25.                 y=5;
26.             }
27.             else if (i==44){
28.                 x=2;
29.                 y=5;
30.             }
31.             else if (i==48){
32.                 x=3;
33.                 y=5;
34.             }
35.             else if (i==52){
36.                 x=4;
37.                 y=5;
38.             }
39.             else if (i==56){
40.                 x=5;
41.                 y=5;
42.             }
43.             else if (i==41){
44.                 x=5;
45.                 y=9;
46.             }else if (i==45){
47.                 x=5;
48.                 y=8;
49.             }
50.             else if (i==49){
51.                 x=5;
52.                 y=7;
53.             }
54.             else if (i==53){
55.                 x=5;
56.                 y=6;
57.             }
58.               else if (i==42){
59.                 x=9;
60.                 y=5;
61.             }else if (i==46){
62.                 x=8;
63.                 y=5;
64.             }
65.             else if (i==50){
66.                 x=7;
67.                 y=5;
68.             }
69.             else if (i==54){
70.                 x=6;
71.                 y=5;
72.             }  else if (i==43){
73.                 x=5;
74.                 y=1;
75.             }else if (i==47){
76.                 x=5;
77.                 y=2;
78.             }
79.             else if (i==51){
80.                 x=5;
81.                 y=3;
82.             }
83.             else if (i==55){
84.                 x=5;
85.                 y=4;
86.             }
87.             switch (tabdejeu[i]){
88.                 case 1 :
89.                     tabLab[x][y].setIcon(iconDepart);
90.                     break;
91.                 case 2 :
93.                     break;
94.                 case 3 :
95.                     tabLab[x][y].setIcon(IconArmure);
96.                     break;
97.                 case 4 :
98.                     tabLab[x][y].setIcon(IconOR);
99.                     break;
100.                 case 5 :
101.                     tabLab[x][y].setIcon(IconBourse);
102.                     break;
103.                 case 6 :
104.                     tabLab[x][y].setIcon(IconRouille);
105.                     break;
106.                 case 7 :
107.                     tabLab[x][y].setIcon(IconMystere);
108.                     break;
109.                 case 8 :
110.                     tabLab[x][y].setIcon(IconQuête);
111.                     break;
112.                 case 9 :
113.                     tabLab[x][y].setIcon(iconVictoire);
114.                     break;
115.                  case 10 :
116.                     tabLab[x][y].setIcon(IconSeul);
117.                     break;
118.             }
119.         }
120.          int x=0,y=0;
121.             if (pos1<=5){
122.                 x=0;
123.                 y=pos1+5;
124.             }
125.             else if (pos1<16){
126.                 x=pos1-5;
127.                 y=10;
128.             }
129.             else if (pos1<26){
130.                 x=10;
131.                 y=25-pos1;
132.             }
133.             else if (pos1<36){
134.                 x=35-pos1;
135.                 y=0;
136.             }
137.             else if (pos1<40){
138.                 x=0;
139.                 y=pos1-35;
140.             }
141.            else if (pos1==40){
142.                  x=1;
143.                  y=5;
144.             }
145.             else if (pos1==41){
146.                  x=5;
147.                  y=9;
148.             }
149.             else if (pos1==42){
150.                  x=9;
151.                  y=5;
152.             }
153.             else if (pos1==43){
154.                  x=5;
155.                  y=1;
156.             }
157.             else if (pos1==44){
158.                  x=2;
159.                  y=5;
160.             }
161.             else if (pos1==45){
162.                  x=5;
163.                  y=8;
164.             }
165.             else if (pos1==46){
166.                  x=8;
167.                  y=5;
168.             }
169.              else if (pos1==47){
170.                  x=5;
171.                  y=2;
172.             }
173.              else if (pos1==48){
174.                  x=3;
175.                  y=5;
176.             }
177.              else if (pos1==49){
178.                 x=7;
179.                 y=5;
180.             }
181.              else if (pos1==50){
182.                 x=7;
183.                  y=5;
184.             }
185.              else if (pos1==51){
186.                 x=5;
187.                  y=3;
188.             }
189.              else if (pos1==52){
190.                  x=4;
191.                  y=5;
192.             }
193.              else if (pos1==53){
194.                  x=6;
195.                  y=5;
196.             }
197.              else if (pos1==54){
198.                x=6;
199.                  y=5;
200.             }
201.              else if (pos1==55){
202.                x=5;
203.                  y=4;
204.             }
205.              else if (pos1==56){
206.                  x=5;
207.                  y=5;
208.             }
209.
210.             tabLab[x][y].setIcon(iconChevalier1);
211.
212.
213.             if (pos2<=5){
214.                 x=0;
215.                 y=pos2+5;
216.             }
217.             else if (pos2<16){
218.                 x=pos2-5;
219.                 y=10;
220.             }
221.             else if (pos2<26){
222.                 x=10;
223.                 y=25-pos2;
224.             }
225.             else if (pos2<36){
226.                 x=35-pos2;
227.                 y=0;
228.             }
229.             else if (pos2<40){
230.                 x=0;
231.                 y=pos2-35;
232.             }
233.            else if (pos2==40){
234.                  x=1;
235.                  y=5;
236.             }
237.             else if (pos2==41){
238.                  x=5;
239.                  y=9;
240.             }
241.             else if (pos2==42){
242.                  x=9;
243.                  y=5;
244.             }
245.             else if (pos2==43){
246.                  x=5;
247.                  y=1;
248.             }
249.             else if (pos2==44){
250.                  x=2;
251.                  y=5;
252.             }
253.             else if (pos2==45){
254.                  x=5;
255.                  y=8;
256.             }
257.             else if (pos2==46){
258.                  x=8;
259.                  y=5;
260.             }
261.              else if (pos2==47){
262.                  x=5;
263.                  y=2;
264.             }
265.              else if (pos2==48){
266.                  x=3;
267.                  y=5;
268.             }
269.              else if (pos2==49){
270.                 x=7;
271.                 y=5;
272.             }
273.              else if (pos2==50){
274.                 x=7;
275.                  y=5;
276.             }
277.              else if (pos2==51){
278.                 x=5;
279.                  y=3;
280.             }
281.              else if (pos2==52){
282.                  x=4;
283.                  y=5;
284.             }
285.              else if (pos2==53){
286.                  x=6;
287.                  y=5;
288.             }
289.              else if (pos2==54){
290.                x=6;
291.                  y=5;
292.             }
293.              else if (pos2==55){
294.                x=5;
295.                  y=4;
296.             }
297.              else if (pos2==56){
298.                  x=5;
299.                  y=5;
300.             }
301.             tabLab[x][y].setIcon(iconChevalier2);
302.         }

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• Vincent
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• 25 Feb-2021
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