- import pygame
- import sys
- # Initialize pygame
- pygame.init()
- # Constants
- WIDTH, HEIGHT = 800, 600
- CELL_SIZE = 40
- FPS = 60
- BLACK = (0, 0, 0)
- YELLOW = (255, 255, 0)
- # Create the game window
- screen = pygame.display.set_mode((WIDTH, HEIGHT))
- pygame.display.set_caption("Pac-Man")
- # Load images
- pacman_image = pygame.image.load("pacman.png")
- pacman_rect = pacman_image.get_rect(center=(WIDTH // 2, HEIGHT // 2))
- # Game loop
- clock = pygame.time.Clock()
- running = True
- while running:
- # Handle events
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- running = False
- # Handle player input
- keys = pygame.key.get_pressed()
- if keys[pygame.K_LEFT]:
- pacman_rect.x -= CELL_SIZE
- elif keys[pygame.K_RIGHT]:
- pacman_rect.x += CELL_SIZE
- elif keys[pygame.K_UP]:
- pacman_rect.y -= CELL_SIZE
- elif keys[pygame.K_DOWN]:
- pacman_rect.y += CELL_SIZE
- # Draw everything
- screen.fill(BLACK)
- screen.blit(pacman_image, pacman_rect)
- # Update display
- pygame.display.flip()
- # Cap the frame rate
- clock.tick(FPS)
- # Quit pygame properly
- pygame.quit()
- sys.exit()
[text] jj
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